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For Chinese Users only, this is for 20.
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Supported
Not Supported
Enable/Disable primary input assistance engine
Flexible profile management with hotkey-based activation
Intelligent auto-fire trigger system upon target acquisition
Persistent stick-to-target lock-on tracking system
Comprehensive bone scan targeting algorithm
Full platform input compatibility supporting both mouse and controller configurations
Adjustable operational activation delay parameters
Adaptive input smoothing with granular strength scaling
Granular target bone acquisition logic (Neck and expanded version-dependent bone options)
Target selection prioritization based on distance parameters
Configurable field-of-view (FOV) operational limits
Integrated line-of-sight verification to isolate visible targets only
Selective targeting filters to engage enemy players exclusively
Automated sway compensation logic
Granular recoil suppression and trajectory control settings
Perfected ballistic prediction engine accounting for sway, recoil, and environmental variables
High-frequency rapid fire modulation system
Multi-distance player visual overlays with adjustable ESP detection limits
Drag-and-drop interactive ESP overlay interface
Comprehensive player visual suite featuring Bounding Box, Grid, and Skeleton options
Line-of-sight state indicators (Visible vs. Non-Visible ESP)
Smart entity filtering to ignore non-visible targets
Multi-sensory sound ESP visualization system
Dynamic field-of-view (FOV) rendering bounds circle
Custom crosshair generator and style suite
Target direction indicators including Snaplines and Tracers
Directional threat warnings with Off-Screen Indicators
Dedicated 2D tactical radar display
Fully customizable color profiles across all visual elements
Real-time shot effect overlay integration
Multiple selectable visual effect styles and impact modes
Full inventory asset unlock suite (Currently Disabled)
Custom weapon camouflage application engine
Automated camouflage cycle rotation system
Environment lighting and sun angle modifier
Comprehensive view model editor for weapon positioning and visualization customization
3D third-person perspective override
Visual mitigation controls to remove shellshock and camera disorientation
Extended camera field-of-view modification controls (Currently Disabled)
Fine-tuned FOV slider adjustments
Multi-profile management supporting rapid config switching
Clean, lightweight, and modern UI architecture
Toggle-based control switches for instant module activation
Fine-tuned slider controls for precise numerical adjustments
Dropdown selection menus for seamless visual and mode navigation
Full UI color customization suite
Real-time live ESP preview rendering window
Highly responsive, low-footprint performance interface
Time-based digital service access
Orders are processed after payment confirmation (automatic or manual depending on payment method)
Access details are delivered digitally via email
Service information is also available in the order invoice within the store account area
Note: Feature availability may vary based on environment, configuration, and session state.