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For Chinese Users, this is for 16.
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Customizable primary input assistance engine with standard tracking modes
Full platform input compatibility supporting native controller configurations
Granular target bone selection with automated target acquisition logic
Dual secondary targeting overrides with independent keybindings and bone selectors (Extremity & custom bone overrides)
Penetration-aware alignment assistance and automated trigger sequencing
Adjustable operational field-of-view parameters and adaptive input smoothing
Multi-criteria targeting prioritization based on field-of-view proximity and distance parameters
Integrated line-of-sight verification, persistent target retention, and friendly tracking support
Lower-extremity targeting support with automated knee and foot acquisition logic
Real-time target acquisition telemetry, snaplines, hit indicators, and on-screen target info displays with size and position controls
Complete recoil compensation with view model motion stabilization
Weapon sway mitigation and ballistic trajectory prediction engine with dedicated weapon/mode selectors
High-frequency trigger modulation and accelerated reload cycling
Shield impact stabilization and camera shake mitigation
Multi-category entity overlays for hostiles and friendly units (2D Bounding Box, Skeleton, Health, Name, Platform, Weapon, Distance)
Selective friendly filtering options
Dynamic projectile tracers and directional hit indicators with full color picker support
Dynamic on-screen field-of-view rendering circle with custom color customization
Dual-color palette customization across all individual visual elements
Customizable 2D tactical radar display with real-time scaling, zoom controls, and maximum distance parameters
Dedicated participant position radar blips with dual-color customization
Custom reticle generator featuring selectable styles (Plus, Gap, Dot), dimensions, and spacing controls
Interactive menu interface customization featuring dynamic RGB and rainbow color profiling
Expanded player field-of-view modification controls with manual FOV adjustment
3D third-person perspective modes with dedicated hold and toggle bindings
Visual effect mitigation suite (Removal of shadows and environmental fog toggle)
Display overlays including weapon crosshair, view model toggle, and FPS counter
Full environment brightness override and developer feature access
Private session utilities including elevated navigation mechanics, force-start match triggers, and session connectivity diagnostics
Automated directional orientation maneuvers (180-degree quick-turn with configurable types and keybinds)
Mobility enhancements including extended slide parameters and extended melee reach with custom key bindings
Complete asset unlocking suite with reverse camouflage options
Instant match departure utilities and emergency panic shutoff toggles
Session metadata protection options including profanity filter overrides
In-session loadout customization: Class renaming, dual primary weapon assignments, and instant camouflage application across all slots
Comprehensive cosmetic customizer: Selectable operators, gestures, stickers, charms, reticles, watches, executions, and perks
Custom clan identification tag editor supporting custom text, default, yellow, and red color profiles, plus clan tag injection
Native console command injection interface with direct string execution
High-intensity engagement class preset loader with pre-configured attachment profiles
Real-time active session participant tracking interface
Detailed participant metrics displaying Player ID, Player Name, Team affiliation, and individual participant moderation controls
Ten discrete user-configuration profile slots
Instant profile save and load support with dedicated F1–F5 quick-access hotkeys
Dedicated customizable key bindings for menu overlay access, third-person perspective hold, panic toggle, and instant match departure
Time-based digital service access
Orders are processed after payment confirmation (automatic or manual depending on payment method)
Access details are delivered digitally via email
Service information is also available in the order invoice within the store account area
Note: Feature availability may vary based on environment, configuration, and session state.