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Input assistance engine with granular target bone selection supporting Standard and Silent (Client) operational modes, fully compatible with controller input.
Operational field-of-view parameters featuring Static and Dynamic modes (0–1200 / 1–360 range) coupled with adaptive input smoothing control (0–100).
Granular bone prioritization targeting Head, Neck, Body, Right Foot, Left Foot, or Any Feet, reinforced by Full Scan (Auto) bone scanning and Dual Bone Overrides (Override 1 & 2).
Target acquisition filters selectable by FOV or FOV + Distance, featuring a maximum distance slider (0–500m), Stick to Target mechanics, Visible Only filtering, and Aim at Friendly support.
Penetration-aware alignment assistance with pre-configured Default, HVH, and Full HVH presets.
Automated trigger sequencing firing automatically on locked targets inside the operational FOV, paired with high-frequency trigger modulation for semi-automatic weapons.
Riot shield auto-feet redirection toggle with dedicated custom keybind mapping.
Target information overlay with customizable display toggle, color, scaling, and screen X/Y positioning, alongside rendered hitbone visualization with custom color options.
Dedicated keybind configuration supporting two override binds and a priority aim activation bind.
Recoil suppression engine equipped with a fully customizable recoil adjustment slider.
Trajectory stabilization delivering complete spread mitigation (No Spread) across all weapons.
Comprehensive weapon handling enhancements including weapon motion removal, accelerated reloading, and automated reload cycling.
Dedicated sniper silent shot utility featuring customizable hold delay parameters and automatic reset mechanics.
Directional orientation spoofing (Anti-Aim) with dedicated On/Off keybind toggle functionality.
Multi-axis Yaw orientation modes including Reverse, Spin, Jitter, +90°, and −90°.
Pitch orientation modes featuring Up, Down, Middle, and Custom angle adjustments with a slider range of −90° to 90°.
Server-side orientation offset calibration (0–180 range) with direct hotkey assignment.
Global match player flight utility featuring an interactive operational guidance popup.
Multi-style tactical visual overlays including 2D, 3D, and Cornered 2D bounding boxes with distinct visible and non-visible color assignments.
Real-time entity data visualization displaying player names, equipped weapons, distances, health bars, clan tags, and detailed scoreboard statistics.
Anatomical bone skeleton rendering, directional enemy snaplines, projectile indicators, and tactical lethal equipment tracking.
High-visibility player outlines featuring active and solid fill styles, customizable line thickness, and dual visible/non-visible color palettes.
Dynamic riot shield status detection displaying distinct holding and stowed state colors.
Early tactical threat awareness alerts for "Enemy Looking at You" and "Enemy Aiming at You".
Target lock indicator featuring dynamic RGB color cycling (applied across tactical visuals and active target indicators).
Target filtering options to display team members, ignore AI entities, and set tactical visual render distance up to 1000m.
High-precision 2D radar overlay with real-time player marker tracking, adjustable size slider, and customizable color schemes.
2D compass navigation overlay featuring full color personalization and solid fill options.
On-screen mini-map size adjustment slider.
Screen-centered crosshair overlay with custom color selection.
Advanced crosshair personalization engine offering 6 unique styles (Plus Gap, Traditional Cross, Original Gap, Dot, Dynamic Gap, X-Shape) with adjustable size, gap, thickness, outline, and center dot toggles.
Operational field-of-view boundary circle with custom line and solid fill color options.
Dynamic player perspective field-of-view modifier adjustable from 0 to 180.
Third-person perspective mode alongside a forced first-person aim-down-sights (ADS) toggle.
Viewmodel positioning editor with full X/Y/Z coordinate offsets, rotational circular animations with adjustable speed and radius, and instant reset.
Minimalist visual clean-up toggles to hide view weapons/arms, suppress riot shield camera shake, and eliminate environmental shadows and fog.
Screen impairment filters removing flashbang blinding and stun visual effects.
Projectile trajectory tracer toggle rendered dynamically upon bullet discharge.
Kill notification broadcast system supporting Client-Only and Server-Global modes, custom message inputs, and adjustable screen display timers.
Global inventory asset unlock suite granting instant access to all game items.
Global camouflage application editor configurable across weapon classes, individual loadout slots, and full camo selections.
Pre-built competitive class configuration table featuring optimized weapon and attachment setups (DTIR, TAQ-M, EBR-14, and more).
Safe session exit control to leave active matches instantly on demand.
Automated player report mitigation framework with a 90% recorded success rate, alongside profanity username filter bypass.
Dedicated custom blueprint loadout slots 1 through 5 with personalized blueprint naming support.
Extensive per-slot camouflage selector granting access to 60+ specialty finishes, including Gilded, Interstellar, Borealis, Bioluminescent, Ranked Play rewards, and exclusive event camos.
One-click bulk class force-save utility to permanently store custom weapon configurations.
Loadout naming editor supporting individual class customization or simultaneous renaming across all 10 classes.
Global clan tag customization editor.
Native console command injection interface for custom cbuf execution.
Session text transmission utility (Chat Spammer) supporting server and global broadcast channels, custom messaging, transmission delay sliders, and single-burst modes.
Live session player directory displaying index (#), player name, distance, line-of-sight visibility, health, and current weapon.
Automated blacklist alert system triggering instant notification upon a targeted player connecting to the session.
Comprehensive player inspection displaying XUID, entity index, team affiliation, distance, visibility status, health, and equipped weapon.
Interactive player management menu supporting manual ID inputs, priority assignment toggles, player blacklisting/unblacklisting, mass report submissions, kick notification triggers, session connectivity diagnostics, and color-coded table rows (blacklisted, prioritized, selected).
Profile management system enabling users to create, import, rename, delete, and share operational profiles.
Intelligent profile library organization with search and sorting filters (A-Z, Z-A, Active first) and visual active profile indicators.
One-click configuration path clipboard export alongside detailed profile metadata displaying file size and last modified date.
Robust local disk architecture utilizing standard .ini configuration files stored at C:\MWIII_Wraith\config_MWIII\.
Quick-load performance presets including an optimized legit-rage profile and a comprehensive anti-aim HVH profile.
Triple-bind interface access system featuring 3 configurable menu open/close hotkeys.
Direct hardware function keybind assignments for instant unlock-all execution and match departure.
Built-in theme designer featuring preset color schemes (Default, Purple, Red, Blue, OLED), an automated random theme generator, default reset, and custom .theme file save/load/delete options.
Full ImGui interface color editor with real-time color picking and searchable styling attributes.
Time-based digital service access
Orders are processed after payment confirmation (automatic or manual depending on payment method)
Access details are delivered digitally via email
Service information is also available in the order invoice within the store account area
Note: Feature availability may vary based on environment, configuration, and session state.